Our games

Five worlds. One system behind them.

Every Everywhen title is a real consumer product and a live proving ground for Lifewi.se. Here is what we are building.

Game 01

Tropical Merge Bar

Where cocktails meet shuffleboard physics.

Tropical Merge Bar is a vibrant puzzle game where cocktails meet shuffleboard physics. Aim your shots, merge matching drinks, complete customer orders, and master lively boards filled with sticky spills, slippery stains, pinball bumpers, and spectacular chain reactions.

Build the ultimate tropical bar across thousands of handcrafted challenges, one satisfying merge at a time.

Merge puzzle Physics aiming Casual Mobile
AppleComing soonApp Store Google PlayComing soonGoogle Play
Tropical Merge Bar title screen
Tropical Merge Bar gameplay, merging drinks on a shuffleboard
Tropical Merge Bar level map on the beach
Title · Level 72 gameplay · Beach map
Game 02

Craft Blast

A cozy block puzzle where every move builds a village.

Craft Blast is a cozy block puzzle adventure where every move helps build a thriving village. Place shapes, clear lines, and mine valuable resources while chasing higher scores across an evolving day-and-night cycle.

Use the materials you collect to craft powerful tools, overcome hazards, and keep your run alive for as long as possible. Between games, return to your village to construct and upgrade buildings, unlock permanent bonuses, and prepare for your next high-score attempt.

Easy to learn, satisfying to master, and designed for both relaxing sessions and competitive score chasing.

Block puzzle Village builder Score chase Mobile
AppleComing soonApp Store Google PlayComing soonGoogle Play
Craft Blast title screen
Craft Blast block puzzle gameplay with resource mining
Craft Blast village view with goals and blacksmith
Title · Day 7 run · Village goals
Game 03

Parasite Island Merger

Love is in the air. Unfortunately, so are alien spores.

Welcome to Parasite Island, a tropical reality show where glamorous singles compete for romance, fame, and the perfect camera angle. But one contestant is hiding an extraterrestrial secret: Vex is really a creepy little alien searching for the ideal human host.

Thanks to his hypnotic powers, everyone sees Vex as an irresistible human Adonis. Everyone except Cassandra, the brilliant scientist who knows exactly what he is. Can she expose him before the final coupling, or will the others dismiss her warnings as jealousy?

Merge production equipment, scientific evidence, and suspicious alien artifacts to solve each case. Complete contestant orders, uncover clues, renovate the island villa, and make choices that shape the unfolding reality-show drama.

Merge matching items into strange and surprising discoveries
Complete character orders and unlock new story scenes
Investigate Vex's increasingly terrible human disguise
Help Cassandra prove that she is not imagining the alien
Renovate and transform a colorful tropical island
Meet an eccentric cast of singles, suspects, and parasites
Make dialogue choices during dramatic reality-show moments
Discover secrets, collect evidence, and survive every coupling

The cameras are rolling, the contestants are flirting, and something beneath Vex's shirt is definitely moving. Welcome to Parasite Island.

Merge Narrative Reality-show comedy Mobile
AppleComing soonApp Store Google PlayComing soonGoogle Play
Parasite Island title screen with Mina and Vex
Parasite Island merge board gameplay
Parasite Island villa with contestants and firepit
Episode 1 · Merge board · The villa
Game 04

Tiny Titans: Squad Defense

Command tiny elemental heroes. Defend the Crystal Gate. Evolve your squad mid-battle.

Tiny Titans: Squad Defense is a fast, tactical lane-defense game where cute fantasy champions hold the line against goblin raiders, shadow beasts, corrupted machines, and towering Dark Titans.

Build your team, place your defenders, merge matching units, and unlock powerful EVO upgrades while the battle is still raging.

Tiny Titans mixes the clarity of classic lane defense with squad strategy, mid-battle evolution, and a campaign built around upgrades, relics, and tactical choices. Easy to pick up, satisfying to master, and designed for quick, polished battles with long-term progression.

Squad defense combat. Place elemental Tiny Titans across five lanes and stop waves of fantasy invaders before they reach the Crystal Gate.
Mid-battle EVO choices. When a squad charges its EVO meter, choose one of two upgrades that changes how that unit fights for the rest of the battle.
Merge and upgrade. Combine matching squads to create stronger versions, unlock new tactics, and push deeper into the campaign.
Elemental heroes. Lead fire, stone, wind, frost, and forest spirit champions, each with a unique role and combat style.
Fantasy invader waves. Face goblin raiders, armored boars, shadow wolves, crystal-corrupted enemies, and massive Dark Titan bosses.
Campaign progression. Travel across magical regions, unlock gates, earn rewards, equip relics, and strengthen your squad between battles.

Evolve in the heat of battle.

EVO is the heart of Tiny Titans. Your squads build EVO charge by fighting, surviving, merging, and turning the tide of battle. Once ready, you choose between two upgrades, such as faster attacks, piercing shots, healing boosts, freeze effects, burn damage, or stronger defenses.

Every EVO choice changes the battle immediately, making each run feel tactical, reactive, and personal.

The Crystal Gate needs defenders. Build your squad. Choose your EVO path. Hold the lanes.

Lane defense Squad strategy EVO system PC
SteamComing soonSteam
Tiny Titans: Squad Defense main menu with elemental heroes facing goblin raiders
Tiny Titans lane-defense gameplay defending the Crystal Gate
Tiny Titans Titan Frontier campaign map with gates and relic loadout
Main menu · Wave 2 gameplay · Titan Frontier campaign
Game 05

The Last Room

Hold the line. Lose the room.

The Last Room is a 2D psychological horror game about a husband moving through a building that rearranges itself around the one voice he cannot bear to lose.

A side-scrolling horror story about care, guilt, and the cost of looking away. Walk the corridor, ration your light, keep the Lifeline open, and decide whether each mercy is something you witness or something you take in the dark.

The Lifeline. Hold the line to hear her breathing. It slows you down, weakens your flashlight, and makes you easier to find. Let go for too long and the building starts answering in her place.
A room that moves. The safe room is never just where you left it. Blind choices tighten the spiral, seal paths behind you, and make the next corridor feel less like architecture and more like memory.
Witness or refuse. Every recovery object can be taken with her present or while she is cut off. The game remembers the difference. So does she.
Four chapters, five endings. Each chapter changes the rules of care. The ending is not chosen by one final button; it is assembled from every time you listened, every time you hurried, and every time you made the cost disappear.
She is still alive.

That is the first fact, and the last one you are allowed to trust.

Somewhere in the building, a room holds her body, her anger, her jokes, her fear, and the small ordinary voice that keeps proving she is not already gone. The line between you is fragile. When you listen, she becomes real enough to slow you down. When you stop listening, the corridor becomes easier, cleaner, almost merciful.

The Last Room is a horror game about the temptation to make suffering abstract. The monster is not only what follows you. It is the relief you feel when the voice goes quiet.

This building has only you. Wishlist on Steam, follow development, and listen before the room answers.

2D psychological horror Side-scrolling Narrative chapters In development PC
SteamWishlist soonSteam
The Last Room title screen, a derelict building in the rain with one lit window
Title screen. Hold the line. Lose the room.
The Flood Ward, the husband walking a dark corridor by flashlight
02 · The Flood Ward. Water carries sound farther than light. Every step announces you.
A corridor encounter with a towering shadow creature
01 · The Corridor. The first room teaches the bargain: open the line and move slower, or close it and walk alone.

Behind every game

All our games run on Lifewi.se.

Events, difficulty, offers and content cadence across our games are planned and executed through our own decision platform. The games prove it works.